Games
How Seasonal Content Keeps Live Service Online Games Fresh
A live service game is never finished. Instead of selling a box and moving on, its makers keep feeding it in waves called...
Blog, page 10 of 22
Every guide we have published, newest first. Reviews, hardware notes, and the occasional argument with advice that ignores what a game actually feels like after the tenth hour.
Games
A live service game is never finished. Instead of selling a box and moving on, its makers keep feeding it in waves called...
Games
Few features draw less praise than the save system, yet few shape a session more.
Games
The opening minutes of a new game carry more weight than their length suggests.
Games
Most players finish a game once and move on, never suspecting how much of it they left unexplored.
Games
Trailers are built to sell, reviews reflect someone else taste, and a store page tells you nothing about how a game actually...
Games
Free stuff is part of online gaming culture. Developers hand out skins for watching streams, currency for logging in during...